PS5 Pro has long been outlined as the intergenerational successor to PS5, ps5 console, and as the spiritual heir to PS4 Pro, a console that, at the time, generated some controversy, although in the end Sony was able to make it an attractive option without going as far as to distort the original model. I imagine Sony will follow that same approach with the PS5 Pro, a console widely reported to be due in 2024, which will come with a much more powerful hardware configuration than the PS5 .
How will Sony improve the power of PS5 Pro?
There are many possible options, but before looking at them we must give some context to this question, and that is that this power improvement must be achieved without causing problems for the developers , that is, without overcomplicating the developments on both consoles. , and also without a significant loss of value in the original console , since if this were to happen, it would cause significant discomfort among PS5 users.
In this sense, we can take as a starting point what Sony did with PS4 Pro . This console kept the architecture and the maximum number of cores and threads at the CPU level, although it used a more advanced node and raised the work frequencies. Let’s see the specific numbers to be clearer:
- PS4 has an AMD Jaguar CPU in 28 nm with 8 cores at 1.6 GHz.
- PS4 Pro has an AMD Jaguar CPU in 16 nm with 8 cores at 2.13 GHz.
By keeping the architecture and the number of cores AMD made things easier for developers, since it avoided having to differentiate the developments and minimized the chances of errors. Sony could follow that same approach with PS5 Pro, that is, said console could keep the Zen 2 CPU with 8-core and 16-thread CPU, but it could come manufactured in a more advanced node (5 nm for example) and work at a higher working frequency.
That would be the most sensible, but according to a new rumor , Sony would choose to jump to the Zen 4 architecture in PS5 Pro , which would mean a significant increase in performance compared to the CPU that PS5 uses. Personally, I think this would be good in terms of performance, especially for reaching higher FPS rates at lower resolutions 1080p and 1440p, but counterproductive in terms of development and compatibility . On the other hand, it would not represent a substantial improvement when playing in 4K, and neither in scenarios where the graphic load is very intense.
PS5 Pro would double the performance in rasterization, and it would improve a lot in ray tracing
Ray tracing has ceased to be the future to become the present. However, we have already seen in games like Dying Light 2, Control or Cyberpunk 2077 that this technology is too big for current generation consoles . Neither PS5 nor Xbox Series X can move Cyberpunk 2077 optimized with the “next gen” patch going beyond 1080p and 30 FPS when ray tracing is activated, and that this is limited to shadows and ambient occlusion.
According to the source of this rumor, PS5 Pro will come with a GPU that will double the power in rasterization, and that will exceed the performance of PS5 in ray tracing by 150% . There is only one way to achieve such a big leap when it comes to a GPU that will share a package with the CPU, and that is through a next-generation graphics core. By this I mean that for these impressive performance estimates to be met, the PS5 Pro would need to feature a GPU based on the RDNA 3 architecture.
Could Sony use a next-gen GPU in PS5 Pro? Yes, of course it could, but the key question is not that, it is rather if it should. Let’s go back to the starting point established by PS4 Pro, a console that mounted a GPU whose base architecture was, in essence, ps5 value in Bangladesh, identical to that of the PS4 GPU. To increase raw power, Sony did not resort to a completely new architecture, but doubled the number of computing units, and with it the number of shaders. The PS4 GPU has 1,152 shaders, and the PS4 Pro has 2,304 shaders.
With this change, Sony ensured a good level of support on PS4 as well, and avoided complications for developers. If the Japanese company bets on using the RDNA 3 architecture in PS5 Pro, it will have to be very careful, since in the end it could end up being counterproductive for the same reasons that we gave you when talking about the CPU. However, using a new architecture would be the only way to achieve these enormous improvements since, as we have commented, according to the source of the rumor PS5 Pro would more than double the performance of PS5 in ray tracing, and would double its performance in rasterization. .
PS5 Pro would also feature exclusive upscaling technologies
I’m not talking about RSR or FSR 2.0:
In theory, this new Sony console would be supported by a rescaling technology that would have been developed by the Japanese company , that is, it would be exclusive to PS5 Pro, although we cannot rule out that it will eventually also reach PS5, in fact it would be the same. more reasonable to maintain the value of said console. This is a subject that raises many doubts, and considering the little information that there is right now, it is better to take it with great caution.
Well, what would all this mean for the user? That’s a good question. This increase in power would mean that PS5 Pro would be a true 4K console , and that it could move games at that resolution while maintaining 60 FPS without problems, and without having to reduce graphic quality. On the other hand, it would also mean that ray tracing could perform at a distinctly higher level, although I don’t think we’d get to have a truly comparable experience to current-gen PC.
This rescaling could also play a key role in improving the performance of PS5 Pro with ray tracing at high resolutions, and that is that, as our most advanced readers will remember, the demands of a game that uses ray tracing skyrocket when the number increases. of pixels in scene . With the rescaling, not only the number of pixels is reduced, but also the number of rays, which means that, in the end, the performance improvement is very large.
When will PS5 Pro arrive and what price could it be? Do we know your specifications?
PS5 Pro could be accompanied by a PS5 Slim.
There is still nothing confirmed, but everything seems to indicate that its launch will take place in 2024, and that its price will be around between 600 and 700 euros . PS5 hit the market with a price of 499.99 euros, so those figures make sense and seem totally reasonable to me. However, it must be taken into account that the actual sale price will depend on availability, demand and the possible impact that speculation and resale may have. Remember what happened, in this sense, with PS5, which was sold for triple its recommended price.
Regarding the specifications:
I cannot confirm anything, but I can offer you my personal opinion on what PS5 Pro could mount, and in this sense I am inclined to think that in the end it will follow a very similar approach to what we saw with PS4 Pro , In other words, it will be more powerful, but not as powerful as you would expect from a next-generation console, and it will not make any hardware leaps that could compromise the work of the developers, the compatibility, and the value of PS5.